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AI Insights · Timothy · January 2024

Top 5 Spot the Difference Games on Android in Poland Q4 2023

Explore the performance of the top 5 Spot the Difference games on Android in Poland for Q4 2023, featuring notable trends in downloads, revenue, and active users.

Top 5 Spot the Difference Games on Android in Poland Q4 2023

In Q4 2023, the leading Spot the Difference games on Android in Poland showed diverse performance trends across downloads, revenue, and active users. Data from Sensor Tower reveals the following insights:

Find the Difference: Spot it! by CASUAL AZUR GAMES saw a significant rise in downloads, starting from around 3.2K in late September and peaking at approximately 10.8K by the end of October. The game’s revenue fluctuated, reaching a peak of $9K in early November. Weekly active users followed a similar upward trend, growing from 8.8K in late September to a high of 19.2K by the end of October before stabilizing around 17.1K in December.

Spot it: Find the Difference from Arclite Systems maintained a steady increase in downloads, starting from 644 in late September and reaching 1.5K by the end of December. The game generated a modest revenue of $3 in the final week of December. Weekly active users mirrored this growth, rising from 761 to 1.7K over the same period.

Find the Difference 1000+ by Gamma Play experienced consistent download activity, with numbers ranging from 688 in late September to 1.4K by the end of December. Revenue remained minimal, with only minor peaks. Weekly active users fluctuated slightly but generally stayed around the 4.9K to 5.2K mark, ending the quarter at 5.2K.

Differences - find & spot them, published by Easybrain, showed a varied download trend, starting at 1.7K in late September and dipping to 639 by the end of December. Revenue peaked at $7 in late October. Weekly active users decreased from 11.3K in late September to 6.8K by the end of December.

Find The Differences - Spot it by RV AppStudios had a relatively stable download rate, starting at 447 in late September and increasing to 699 by the end of December. The game’s revenue was minimal, with a peak of $3 in mid-November. Weekly active users saw an upward trend, starting at 1.1K in late September and peaking at 2K by early December before settling at 1.1K by the end of the month.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2024